describe jumping a framework
describing and discussed analysing jump a framework
the games will be used as and lots of iterative developments
of the movement the games will be used analysing jump
measuring moves presents of the data explore the game
detailed informations which case studies of the movements
of the movement is thesis will explore the movement
in each formation about the precise running points
of the character input thesis provides designing jumping
jumps three game the recorded using from screen
recorded using in
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Source: Fasterholdt, Martin. You Say Jump, I Say How High?
N.p.: IT University of Copenhagen, Denmark, 29 Nov. 2015. Web. 17 Mar. 2016.